Your first scene
This guide will help you to create your first Tres scene. 🍩
Setting up the experience Canvas
Before we can create a ThreeJS Scene
, we need a space to display it. Using plain ThreeJS we would need to create a canvas
HTML element to mount the WebglRenderer
and initialize the Scene
.
With TresJS you only need to import the default component <TresCanvas />
and add it to the template of your Vue component.
<script lang="ts" setup>
import { TresCanvas } from '@tresjs/core'
</script>
<template>
<TresCanvas window-size>
<!-- Your scene goes here -->
</TresCanvas>
</template>
WARNING
It's important that all components related to the scene live between the <TresCanvas />
component. Otherwise, they will be not rendered.
The TresCanvas
component is going to do some setup work behind the scenes:
- It creates a WebGLRenderer that automatically updates every frame.
- It sets the render loop to be called on every frame based on the browser refresh rate.
Canvas size
By default, TresCanvas
component will take the parent's width and height, if you are experiencing a blank page make sure the parent element has a proper size.
<script lang="ts" setup>
import { TresCanvas } from '@tresjs/core'
</script>
<template>
<TresCanvas>
<!-- Your scene goes here -->
</TresCanvas>
</template>
<style>
html,
body {
margin: 0;
padding: 0;
height: 100%;
width: 100%;
}
#app {
height: 100%;
width: 100%;
}
</style>
If your scene is not gonna be part of a UI, you can also force the canvas to take the width and height of the full window by using the window-size
prop like this:
<script lang="ts" setup>
import { TresCanvas } from '@tresjs/core'
</script>
<template>
<TresCanvas window-size>
<!-- Your scene goes here -->
</TresCanvas>
</template>
Creating a scene
We need 4 core elements to create a 3D experience:
- A Scene to hold the camera and the object(s) together.
- A Renderer to render the scene into the DOM.
- A Camera
- An Object
With TresJS you only need to add the <TresCanvas />
component to the template of your Vue component and it will automatically create a Renderer
(canvas
DOM Element) and Scene
for you.
<template>
<TresCanvas window-size>
<!-- Your scene goes here -->
</TresCanvas>
</template>
Then you can add a PerspectiveCamera using the <TresPerspectiveCamera />
component.
<template>
<TresCanvas window-size>
<TresPerspectiveCamera />
</TresCanvas>
</template>
WARNING
A common issue is that the camera default position is the origin of the scene (0,0,0). TresJS will automatically set the position of your camera to [3,3,3]
if the prop position
is not set by you. If no camera is defined in you scene, a perspective camera is added automatically.
Adding a 🍩
That scene looks a little empty, let's add a basic object. If we were using plain ThreeJS we would need to create a Mesh object and attach to it a Material and a Geometry like this:
const geometry = new THREE.TorusGeometry(1, 0.5, 16, 32)
const material = new THREE.MeshBasicMaterial({ color: 'orange' })
const donut = new THREE.Mesh(geometry, material)
scene.add(donut)
A Mesh is a basic scene object in three.js, and it's used to hold the geometry and the material needed to represent a shape in 3D space.
Now let's see how we can easily achieve the same with TresJS. To do that we are going to use the <TresMesh />
component, and between the default slots, we are going to pass a <TresTorusGeometry />
and a <TresMeshBasicMaterial />
component.
<template>
<TresCanvas window-size>
<TresPerspectiveCamera />
<TresMesh>
<TresTorusGeometry :args="[1, 0.5, 16, 32]" />
<TresMeshBasicMaterial color="orange" />
</TresMesh>
</TresCanvas>
</template>
INFO
Notice that we don't need to import anything, that's because TresJS automatically generate a Vue Component based on the three objects you want to use in CamelCase with a Tres prefix. For example, if you want to use an AmbientLight
you would use the <TresAmbientLight />
component.
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
</script>
<template>
<TresCanvas
clear-color="#82DBC5"
window-size
>
<TresPerspectiveCamera
:position="[3, 3, 3]"
:look-at="[0, 0, 0]"
/>
<TresMesh>
<TresTorusGeometry :args="[1, 0.5, 16, 32]" />
<TresMeshBasicMaterial color="orange" />
</TresMesh>
<TresAmbientLight :intensity="1" />
</TresCanvas>
</template>
From here onwards you can start adding more objects to your scene and start playing with the properties of the components to see how they affect the scene.